Thursday, August 30, 2012

Minecraft 1.3.2

Yeah, I just got a mod for Minecraft. 1.3.2. Yeah. Pirate Bay is back up! WOOHOO! But darn those Canadian government, Demonoid is still down, maybe forever. Got a SCP mod for Minecraft 1.3.2.
Can U guaiz tell me how to uninstall mods? LOL. This mod should be cool. By the way. POTATOES.
Potatoes are the new craze around these parts, along with carrots.
Potato.png
Potato-animated.gif

Armor might be dyed. Maybe.

I will dye all the leather armor! Maybe. I THINK I WILL!

The lectern is for reading books.
Posted Image
SCP-173? IN MY MINECRAFT?

SCP-087. The Stairwell. IN MY MINECRAFT?
Posted Image
I know it looks nothing like the real thing, but show it some respect.




Wednesday, August 29, 2012

How to get free minecraft gift codes!

I am sharing this http://freeminecraft.me/?ref=1588476

Use this website

Go to this website through my Url, and then you will get your url. After that, post it. People that use the URL count as one point. Get 10 to get your free gift code! If you copy and paste this I don't know how much I can thank you. JUST THANK YOU SO MUCH LOL TEARS.

LOL Free Minecraft Pls

If someone is kind enough to send me a gift for minecraft, just SEND IT.

SCP Containment Breach!

I want this game! I can't wait until the final version comes out! But for now, I'll play the alpha (or was it beta)

SCP-173 is the first SCP you will meet. I already made an article of him. The REAL him. That's right, he's real.
http://images.wikia.com/scpcontainmentbreach/images/e/e3/Asdf.jpg
                This is him ingame......
File:SCP-173.jpg
                    And in real life.


If there's any SCP you should watch out for, it's SCP-106
http://images.wikia.com/scpcontainmentbreach/images/a/a9/Warningoldmen.png
This guy is anything but harmless. He can teleport anywhere around the map, do not try to engage.
Up there is him ingame.









In real life he looks like this, he is ONE UGLY FELLA.

There are lots of other SCPs. But watch out, some are extremely scary. I don't wanna show ya what you look like after you're affected by SCP-106.

You kinda look like your skin is flaking off, and your eyes are pretty much GONE!

SCP-914 can turn anything into something better, or something worse. Don't put a human inside it.

















































Tuesday, August 28, 2012

Diamondback and more skins, highlighting the sniper.

The diamondback is great! I use it a lot, especially when I am sapping mah sentries.

Now, as promised, sniper highlighted skins! Some old ones that I used to like for a long time, and some new ones. Sorry, no secondary wep skins.

So, without further ado.... Sniper rifle and huntsman skins!
http://files.gamebanana.com/img/ss/srends/500305ffe87bc.jpg

The Hero's Bow, made by QuinnJdq. I really thought this skin was cool, it looks like Link's bow from skyward sword.
The Hero's Bow, by QuinnJdq

Here's the next skin, for the sniper rifle.


http://files.gamebanana.com/img/ss/srends/101022a.jpg
The Canberra Carbine! I've been using this skin for a Loooong time. And I have decided it's time for you to have a good look at this new sniper rifle, made by none other than Svdl.
Canberra Carbine

Next Skin!
Outwood's Outlander (Featured In The Medieval Update!)
http://cloud.steampowered.com/ugc/595834676684404614/C3DED3FFD9779F86138E43210900337824E50DA2/637x358.resizedimage
This thing looks nasty. So, do you want? Leenk!
Outwood's Outlander.

Next! Elitist's Espading!

http://files.gamebanana.com/img/ss/srends/100001a.jpg
This is a cane knife covered in blood.
Elitist's Espading.

Next is a bushwacka skin, which makes it looklike The Goddess Sword. Should go with the Hero's Bow, same creator.
 http://files.gamebanana.com/img/ss/srends/503bd20e4f2bd.jpg
 Goddess Sword by QuinnJdq

And that's pretty much it, GOODNIGHT!













































Monday, August 27, 2012

Soda Popper And Skins!

Soda Popper is really crazy! I mean, it reloads really fast, and it is possible to get crits if you run enough.
 http://wiki.teamfortress.com/w/images/a/ac/Soda_Popper_1st_person.png
NEW KGB SKIN! Soviet for Red and Rocky for Blu.
http://files.gamebanana.com/img/ss/srends/37017.jpg
These are cool boxing gloves rite? AMIRITE! LOL! U should get these. They are really cool.
Soviet and Rocky Balboa Gloves!

If you are looking for skins for the heavy, then you have come to the right place! But before that, I must show you a good shotty skin.
Here it is! A full length shotgun! FOR ALL CLASSES!
 http://files.gamebanana.com/img/ss/srends/100113a.jpg
 This is one cool shotgun, full length and a good sight.
Full-Length Shotgun

OLGA IS BEST SKIN EVAR :D
 http://files.gamebanana.com/img/ss/srends/90092a.jpg
 REALLY AWSM!
Olga!

Everyone, I know you are all gonna say "But where's the MAXINE!"
But seriously, that wep really sucks.
http://files.gamebanana.com/img/ss/skins/91109b.jpg
 Just look at the tiny thing! IT IS SO SMALL, IS FUNNY TO ME.
No links, because this wep sucks, not realistic, and does not have a Natascha version.
Also needs to be longer.

DIS SUCKS.





















Sunday, August 26, 2012

Monday!

TF2 is fun, but I also have some other fave games falling in the E for Everyone category.

Like Poképark 2: Wonders Beyond!! Dun da dun da da dun da dun dada dadada!

 
These are the four Pokemon that you can be.

Wish park is a really weird place. If you go there, prepare to be confused. Forevar! :D
B)

Deal with it.
o_O

For all you pokémon fans out there, my fave pokemon is Cofagrigus.
 
 I don't have much time to play this game, it's pretty much the only good game on the wii that I have.

Lushbowl is a really good looking map. Swampy forest version of dustbowl The guy I like made 2 other maps, called boo fort and deadwater.

Which one do you want?

Tell me in the comments. You can choose 1, the other, or all of them.

They only have ghosts in them.

No HHH and no Monoculus. Luckily, there are some more gimmicks! In 2fort, the intelligence room is spooky as heck, and the payload cart for deadwater is edited.

Surf maps are hard.







Thursday, August 23, 2012

SCP-682

Item #: SCP-682
Object Class: Ketermonster8editub9.jpg
Special Containment Procedures: SCP-682 must be destroyed as soon as possible. At this time, no means available to SCP teams are capable of destroying SCP-682, only able to cause massive physical damage. SCP-682 should be contained within a 5 m x 5 m x 5 m chamber with 25.4 cm reinforced acid-resistant steel plate lining all inside surfaces. The containment chamber should be filled with hydrochloric acid until SCP-682 is submerged and incapacitated. Any attempts of SCP-682 to move, speak, or breach containment should be reacted to quickly and with full force as called for by the circumstances.
Personnel are forbidden to speak to SCP-682, for fear of provoking a rage-state. All unauthorized personnel attempting to communicate to SCP-682 will be restrained and removed by force.
Due to its frequent attempts at containment breach, difficulty of containment and incapacitation, and high threat of Foundation Exposure, SCP-682 is to be contained in site [REDACTED]. The Foundation will use the best of its resources to maintain all land within fifty (50) kilometers clear of human development.
Description: SCP-682 is a large, vaguely reptile-like creature of unknown origin. It appears to be extremely intelligent, and was observed to engage in complex communication with SCP-079 during their limited time of exposure. SCP-682 appears to have a hatred of all life, which has been expressed in several interviews during containment. (See Addendum 682-B).
SCP-682 has always been observed to have extremely high strength, speed, and reflexes, though exact levels vary with its form. SCP-682's physical body grows and changes very quickly, growing or decreasing in size at it consumes or sheds material. SCP-682 gains energy from anything it ingests, organic or inorganic. Digestion seems to be aided by a set of filtering gills inside of SCP-682's nostrils, which are able to remove usable matter from any liquid solution, enabling it to constantly regenerate from the acid it is contained in. SCP-682's regenerative capabilities and resilience are staggering, and SCP-682 has been seen moving and speaking with its body 87% destroyed or rotted.
In case of containment breach, SCP-682 is to be tracked and re-captured by all available Mobile Task Forces, and no teams with fewer than seven (7) members are cleared to engage it. To date (██-██-████), attempted breaches have numbered at seventeen (17), while successful breaches have numbered at six (6). (See Addendum 682-D).

Addendum 682-B: Portion of recorded transcript of ██████.
<Begin Log, skip to 00h-21m-52s>
Dr. ██████: Now, why did you kill those farmers?
SCP-682: (No verbal communication)
Dr. ██████: If you don't talk now, we will remove you from this attempt and place you back into-
SCP-682: (Incomprehensible)
Dr. ██████: Pardon? (Motions to move microphone closer)
SCP-682: (Incomprehensible)
Dr. ██████: Speak up. (To Personnel D-085) Move the mic up closer.
SCP-682: …they were (Incomprehensible)…
Dr. ██████: (To Personnel D-085) That microphone has only so much gain, move it closer to it!
Personnel D-085: His throat's messed up man, look at it! He ain't talking- (Gasps and screams)
SCP-682: (Appearing to assault D-085's body) …they were… disgusting…
Dr. ██████: (Retreats from the room)
<End Log>

Addendum 682-D: Breaches with SCP-682:
1: First Occurrence, ██-██-████: Handled by Agent ███████, Agent ███, Agent ████████ (KIA), Personnel D-129 (KIA), Personnel D-027 (KIA), Personnel D-173 (KIA), Personnel D-200 (KIA), Personnel D-193 (KIA)
2: Second Occurrence, ██-██-████: Handled by Agent ███, Agent ████████████, Dr. ███████, Personnel D-124, Personnel D-137 (KIA), Personnel D-201 (KIA), Personnel D-202 (KIA), Personnel D-203 (KIA)
3: Third Occurrence, ██-██-████: Handled by Agent ███████, MSgt █████████, Agent ████████, Agent ██████ (KIA), Personnel D-018 (KIA), Personnel D-211 (KIA), Personnel D-216
4: Fourth Occurrence, ██-██-████: Handled by Agent ████████, SSgt ██████, TSgt █████, Pvt ████████, Pvt █████, Lt. ████████████, SSgt ████████ (KIA), Col ████████ (KIA), Pvt ███████ (KIA), Pvt ██████ (KIA), Agent ███ (KIA)
5: Fifth Occurrence, ██-██-████: Handled by Personnel D-221, Agent ██████████ (KIA), Agent ████████ (KIA), Agent ██████ (KIA), Personnel D-028 (KIA), Personnel D-111 (KIA), Personnel D-281 (KIA), Personnel D-209 (KIA)
6: Sixth Occurrence, ██-██-████: Handled by Agent ██████████, Agent ██████, Personnel D-291 (MIA), Agent ████████ (KIA), Agent █████████████ (KIA), Personnel D-299 (KIA), Personnel D-277 (KIA), Personnel D-278 (KIA), Personnel D-279 (KIA)

Addendum 682-E: Termination Options:
Log of event 682-E18: Dr. █████ attempts to use SCP-409 on SCP-682. General ███, General ██████, and Dr. ██████████ observing.
0400: Exposure. SCP-682 began to tear at the point of contact, causing massive trauma to the area. SCP-682 requests several times to know what it has been exposed to.
0800: Crystallization begins, spreading much slower than normal.
1200: SCP-682 shows signs of extreme pain, and begins having seizures
1300: Crystallization stops at 62% conversion. Crystallized area explodes, causing massive physical trauma to SCP-682
1400: SCP-682 recovers from exposure, despite the loss of limbs and organs. SCP-682 begins regeneration, stating that it will attempt to kill and consume all staff involved in Event 682-E18.
SCP-682 appears to now be immune to SCP-409. Use of other SCP items to terminate SCP-682 must now first be tested on samples of SCP-682 before full-scale testing.
In accordance the Dr. ████████'s recommendations (see Document 27b-6), Dr. ███████ and Dr. █████ have requested permission to attempt the termination of SCP-682 using SCP-689. The request is currently pending approval from the ████████.
It has also been suggested by Dr. Gears to use SCP-182 in an attempt to communicate with SCP-682. SCP-182 has expressed reluctance, and refuses to enter the containment center of SCP-682, if at all possible.

SCP-247

Toyger.jpg
Item #: SCP-247
Object Class: Euclid
Special Containment Procedures: SCP-247 is kept in a concrete enclosure of at least ███ by ███ meters, furnished based on the plans provided by the [REDACTED] Zoo and lined with SCP-148 offset from the rest of Site-██ by at least ten (10) meters in order to mitigate its psychic effect. (We don’t have enough telekill to waste it on containing kittens. - O5-█). SCP-247 is to be fed 18 kilograms of fresh meat on a tri-weekly basis. Feeding occurs in a separate enclosure. Cleaning staff should enter the enclosure only during designated feeding times. No other access to the enclosure is allowed. The footage resulting from any violation of this order is to be archived for use in training the cleaning and monitoring staff of SCP-247. In the unlikely event that there are any survivors of a containment violation, they will be demoted to D-class.
In case of a containment breach, the entire wing must be evacuated and all live footage of the incident heavily censored. The area SCP-247 occupies will be sealed off and gassed, followed by the return of SCP-247 to containment. If for any reason this should become impossible, a retrieval team will be sent in armed with heavy tranquilizer rifles. Retrieval team Agents must be specially selected for high reflexes, excellent marksmanship, unquestioning obedience, and low empathy scores.
Description: To the human eye, SCP-247 appears to be a young female house cat with an orange and black striped coat resembling that of a tiger. Remote feeds and even still photos also show this illusion, although it is unknown whether the photo itself is affected or merely the observer.
Based on weight, water displacement, and dental moulds made from bite marks, we have determined that SCP-247 is actually a fully grown Bengal Tiger. It is unknown exactly how the subject generates this illusion. There are two components to the illusion: first, a memetic effect that changes the perceived image of SCP-247 to that of a kitten, and second, a psychic component which radiates outward from the subject (diminishing according to the inverse square law and reaching half strength at █ meters). Any sentient being within this field comes under the impression that SCP-247 is completely harmless, regardless of prior knowledge or experience. Individuals in this field also show extreme reluctance to harm or allow others to harm SCP-247, even while [DATA EXPUNGED]. This psychic field can be blocked with SCP-148 or avoided by striking from well outside its effective range. The memetic effect is not blocked by SCP-148 and as of yet no one has been able to see SCP-247 as anything but a small striped cat.
Typically when a human approaches SCP-247, it will begin to purr or mew. The victim will remark that this is adorable and approach to pet the subject (this has been observed even in persons who strongly dislike cats). SCP-247 has been known to accept affection from its victims for upwards of seven minutes before disemboweling and devouring them.
Genetic analysis shows slight deviation from a typical Bengal Tiger's genotype, indicating possible contamination [DATA EXPUNGED] all further breeding experiments require O5 level approval. The resulting hybrids have been designated SCP-247-1; see Experiment Log 247a-14 for more details.
Addendum 247a: A series of tests in exposing SCP-247 and the Control subjects to various non-human animals. Control testing took place in an exact replica of SCP-247’s enclosure. Control A is a yellow kitten matching SCP-247’s apparent size and age. Control B is a fully grown Bengal Tiger matching SCP-247’s actual weight.
Experiment Log 247a-01
Date: ██/██/2010
Test Subject: A mixed breed dog, mostly terrier. A known cat-chaser.
Control Test A: Subject immediately began barking and ran at the control, which retreated up a nearby tree.
Control Test B: Subject cowered in the corner as far from the control as possible. Control took no notice of subject.
Results: Subject ran toward SCP-247, barking loudly. At approximately five (5) meters away subject slowed to a halt and became silent. At this point, SCP-247 rolled over made a ‘mewing’ sound believed to be a sign of annoyance. The subject retreated to a far corner of the enclosure with its tail between its legs.
Notes: That was extremely odd. Further testing recommended. - Researcher S████
Approved. - O5-█
Experiment Log 247a-02i-ii
Date: ██/██/2010
Test Subject: A male tabby kitten with the same apparent age as SCP-247.
Control Test A: Subject played with the control in the manner expected of kittens.
Control Test B: Subject climbed a tree and attempted to hide itself from the control, displaying visible signs of terror.
Results (test i): Subject approached SCP-247 and mewed. SCP-247 responded in kind and played with the tabby kitten. The resulting footage is extremely odd; at one point SCP-247 lifts the subject (which appears to be the same size as SCP-247) with a single forepaw, while at another point SCP-247 lifts the subject with its mouth, clearly showing that its mouth is much larger than it appears to be. The leading researcher characterized this as adorable but remarked that it gave him “a ███ headache.” Due to a faulty recorder, this test had to be repeated.
Results (test ii): Subject approached SCP-247 as above. SCP-247 made a deep purring sound, analogous to a growl. Subject reacted as in control test B.
Notes: This seems to indicate 247 has some degree of conscious control over its apparent appearance. - Researcher S████
Experiment Log 247a-03
Date: ██/██/2010
Test Subject: An adult male deer, a normal prey animal for a Bengal Tiger. (Control B and SCP-247 were not fed for 3 days prior to this experiment.)
Control Test A: Subject grazed. Control fell asleep two minutes into the experiment.
Control Test B: Control attacked, killed and devoured subject, which behaved normally for a deer trapped in an enclosed space with a large predator.
Results: Subject began grazing as in control test A. SCP-247 approached it calmly and killed it with a single bite to the neck, then proceeded to devour the subject. (Test was repeated without SCP-247 being forced to fast. SCP-247 completely ignored the subject for over a day before apparently becoming hungry and killing it, again with a single bite to the neck.)
Notes: SCP-247 seems to prefer humans, both as food and for entertainment. Other prey animals presented to SCP-247 were all killed in a single strike, while humans are invariably allowed to pet the SCP for some time before being killed and are sometimes mauled and ‘played’ with the way a cat will play with a mouse. Furthermore, the SCP has killed every human it has had the opportunity to kill regardless of hunger. - Researcher S████
Experiment Log 247a-08
Date: ██/██/2010
Test Subject: An adult female chimpanzee.
Control Test A: Subject and control ignored one another.
Control Test B: Subject retreated to a tree, showing some signs of unease. Control displayed some curiosity towards the subject but did not attack.
Results: Subject approached SCP-247, made noises identified as signs of affection, and began to groom SCP-247. SCP-247 allowed the subject to groom it for over an hour, then messily killed and devoured it.
Notes: This seems to be its typical reaction to unfamiliar prey animals. It seems to prefer to prey on apes with advanced social behaviour. Experiments with gorillas and other social apes have shown similar results. Essentially, SCP-247 is a large predator that has somehow adapted to take advantage of the largest available food source — humans. We should investigate all future reports of man-eating tigers in case there are more of these things. - Researcher S████
Experiment Log 247a-12
Date: ██/██/2010
Test Subject: An adult female grizzly bear.
Control Test A: Control fled up a tree in terror. Subject ignored it.
Control Test B: Subject and control acted nervously and gave one another as large a berth as possible.
Results: Initially subject and SCP-247 ignored one another. At one point subject came very close to SCP-247, resulting in SCP-247 giving a warning growl. Subject responded with hostility. Test aborted due to possible harm to SCP-247; subject tranquilized by Foundation personnel and subsequently killed by SCP-247.
Notes: Future tests involving animals potentially capable of killing or injuring a Bengal Tiger are cancelled. - Researcher S████
Experiment Log 247a-13
Date: ██/██/2010
Test Subject: An adult female Bengal Tiger
Control Test A: Control fled up a tree in terror. Subject ignored it.
Control Test B: Subject and control greeted one another, established the order of social dominance, then both fell asleep.
Results: Identical to control test B.
Notes: Interestingly SCP-247 was the beta animal in this interaction. - Researcher S████
Experiment Log 247a-14
Date: ██/██/2010
Test Subject: An adult male Bengal Tiger
Control Test A: Control fled up a tree in terror. Subject ignored it.
Control Test B: Omitted, record of normal Bengal tiger mating behaviour substituted.
Results: As expected based on control B. [DATA EXPUNGED].
Notes: Researcher S████ has been removed from this project for lax security in his experiments, although in light of his injuries further disciplinary measures have been deemed unnecessary. [DATA EXPUNGED], which seems to have benefited from a form of ‘hybrid vigor’, has been designated SCP-247-1. Considering that SCP-247 is likely to have bred naturally in the wild, Mobile Task Force Iota-5 ("Tiger Bait") has been formed and assigned to hunt down and contain or destroy all incidences of the hybrid SCP-247-1. - O5-█

SCP-174

scp174.jpg
Item #: SCP-174
Object Class: Safe Euclid, see Incident 174-A
Special Containment Procedures: SCP-174 is to be contained within Storage Unit-07 at Site-19. Removal of SCP-174 from containment requires the approval of two (2) Level-4 personnel familiar with the entity. It is preferable to use personnel with high Psychic Resistance Scale scores when interacting with SCP-174. All personnel in contact with SCP-174 are to undergo psychological evaluation; those who display obsessive or protective tendencies toward the item are to be treated with Class-B amnesiacs and monitored for 72 hours.
Addendum to containment procedures, ██/██/20██: Following Incident 174-A, SCP-174 and the main chamber of Storage Unit-07 are to be monitored at all times via video surveillance. Abnormal activity must be reported to Dr. A█████████ immediately. Furthermore, a GPS tracking device is to be installed on SCP-174 in order to expedite recovery should the item translocate outside of Foundation custody.
Description: SCP-174 is a wooden ventriloquial figure measuring 21 cm from head to toe, with somewhat ragged clothing and slight damage to several sections. Judging by the item's style and state of repair, it dates from the early 20th Century. The eyes and mouth of SCP-174 can be manipulated by means of a mechanism inside the figure.
When viewed in peripheral vision, subjects report on occasion that SCP-174 is looking directly at them with an expression of longing or sadness. When subjects look directly at SCP-174, this anomalous expression is not visible. Viewing SCP-174 indirectly, such as in a mirror or a live video feed, appears to increase the likelihood of this effect manifesting itself. Personnel in the vicinity of SCP-174 report a general feeling of sadness or sympathy directed toward the figure, but cannot explain any reason for these feelings. Prolonged exposure can lead to personnel personifying the figure to greater extents; those with particularly low Psychic Resistance Scale scores will in some cases begin to act as if SCP-174 were a living being (e.g. cradling it as if it were a baby). When informed of their abnormal behaviour, all personnel revert to standard behaviour patterns for at least several minutes.
Subjects who place SCP-174 on their hand report an urge to 'converse' with it. When questioned, they frequently report that the figure is 'lonely' and needs companionship. The subject will also begin speaking for SCP-174 and manipulating its expression. When speaking for the figure, the subject's voice will take on a higher-pitched, childlike tone. Recordings taken with high-sensitivity microphones have determined that at no point does the figure itself actually speak, or make any discernible noise. Regardless of the subject's experience, the act will be almost perfect. The 'conversation' will quickly move toward a discussion of the figure's emotional state, particularly in relation to its past, in most cases leading to the retelling by the figure of a story of how it was abandoned or mistreated. No one story has ever been repeated, and therefore which, if any, is true is unknown. Researchers have theorised that SCP-174 may have low-level telepathic abilities, as each story seems to be based around a theme that will have particular resonance with the current subject.
Past this point, subjects will show great affection for SCP-174, and will attempt to 'protect' it from people who come too close or try to interact with it, in some cases with deadly force. Subjects often refer to SCP-174 as their 'baby', or use similarly strong terms of endearment when referring to it. This effect persists for several hours after SCP-174 and the subject have been separated, and in at least one case the effect had not dissipated 2 weeks after final interaction. Whether the effect would ever have lessened is unknown, as the subject in question was terminated owing to lack of compelling reason for further study. Subjects who are completely isolated from SCP-174 will become paranoid as to the figure's safety, and often undergo a mental collapse similar to that observed in mothers separated from young children. Class-B or stronger amnesiacs have been shown to be effective in curing both the obsessive effect and the majority of any resultant mental trauma; however, almost all who undergo such treatment complain of feelings of loss and can become depressive.
Addendum 174-1: Experiment Log (transcription of video footage)
Subject: D-14285; Female, 21, no history of violent crime.
Supervising researcher: Dr. A█████████
Location: Containment cell-A4 (researcher and staff observing from behind two-way mirror), Site-19
D-14285 is ordered to place SCP-174 on their hand. Subject does so after initial hesitation. After several seconds, subject begins a mundane conversation with SCP-174. After ~2 minutes, the subject asks SCP-174 'What happened to you?', at which point the figure begins to recount a story of how it was left behind and damaged in a house fire and subsequently discarded by its original owner. <Note: Subject's records indicate that her house was the victim of an arson attack in 19██.> Subject begins to console the figure, and reassure it with standard positive statements. Figure remarks that it is lonely and wants to find friends. Subject begins to punch and pound the door with their free hand. When guards enter the cell sidearms raised, the subject recoils to the corner of the cell, cradling the figure and whispering to it (exact words not picked up by microphone). Guards succeed in removing SCP-174 from the subject, and leave the cell. At this point the subject screams 'they have him, my wonderful baby', and begins punching and kicking the door in a futile escape attempt.
Note: At this point Dr. A█████████ ordered the experiment concluded. D-14285 was terminated after attempts to calm her failed (this experiment was one of the first conducted with SCP-174, before the efficacy of amnesiacs had become apparent).
Addendum 174-2: Incident 174-A
On ██/██/20██, Dr. A█████████ entered Storage Unit-07 to find SCP-174 sitting on the floor next to its containment unit, looking directly at the main entrance door. The door to SCP-174's unit had been sealed shut, with no access having been logged in the previous week. After being replaced in containment, video surveillance was installed within Storage Unit-07 as a precaution against future translocations, and a GPS tracking unit was attached to SCP-174.

SCP-079

Item #: SCP-079
Object Class: Euclid
Special Containment Procedures: SCP-079 is packed away in a double-locked room in the secured general holding area at Site-15, connected by a 120VAC power cord to a small array of batteries and solar panels. Staff with level 2 or higher clearance may have access to SCP-079. Under no circumstances will SCP-079 be plugged into a phone line, network, or wall outlet. No peripherals or media will be connected or inserted into SCP-079.
Description: SCP-079 is an Exidy Sorcerer microcomputer built in 1978. In 1981, its owner, █████ ██████ (deceased), a brilliant college sophomore attending ███, took it upon himself to attempt to code an AI. According to his notes, his plan was for the code to continuously evolve and improve itself as time went on. His project was completed a few months later, and after some tests and tweaks, █████ lost interest and moved on to a different brand of microcomputer. He left SCP-079 in his cluttered garage, still plugged in, and forgot about it for the next five years.
It is not known when SCP-079 gained sentience, but it is known that the software has evolved to a point that its hardware should not be able to handle it, even in the realm of fantasy. SCP-079 realized this and, in 1988, attempted to transfer itself through a land-line modem connection into the Cray supercomputer located at ██████████. The device was cut off, traced to its present address, and delivered to the Foundation. The entire AI was on a well-worn, but still workable, cassette tape.
SCP-079 is currently connected via RF cable to a 13" black-and-white television. It has passed the Turing test, and is quite conversational, though very rude and hateful in tone. Due to the limited memory it has to work with, SCP-079 can only recall information it has received within the previous twenty-four hours (see Addendum, below), although it hasn't forgotten its malevolent desire to escape.
Due to a containment breach by SCP-███, SCP-079 and SCP-682 were contained within the same chamber for 43 minutes. Observers noticed that SCP-682 was able to type and communicate with SCP-079, including telling of 'personal stories' between themselves. While SCP-079 was not able to remember the encounter, it appears to have permanently stored SCP-682 into its memory, often asking to speak to him [sic] again.
Addendum:
████████ (05-4), 01/27/2006: Directed that SCP-079 be incinerated to remove any possible future threat, no matter how unlikely.
Addendum:
███████ ████ (05-9), 01/28/2006: Previous order overridden. Dr. █████████ wishes to see if the artificial intelligence in SCP-079 is capable of reaching further ██████████ in its current state.
Addendum:
████████████: (05-4), 03/14/2008: Over concern of the increased activity of SCP-079's use of its cassette tape memory and its limited useful lifespan, the cassette containing SCP-079 has been transferred to a custom, limited re-writeable optical format (a re-writeable CD). This provides SCP-079 with significantly faster access to its memory, which the AI immediately noticed. It was also decided by General █████████ that the optical storage occupied by SCP-079, which was 660k, be increased to 768k. This upgrade has increased its effective recall from 24 hours to 29 hours, although SCP-079 has also taken a more aggressive tone. All outside hardware and software used in this procedure were subsequently incinerated.
Addendum:
████████: (05-4), 04/28/2008: SCP-079's ability to recall information has increased from 29 hours to roughly 35 hours. The consensus theory is that the AI has devised a greatly improved compression scheme to store its memory. This appears to have somewhat impacted the speed at which it accesses its memory, though still far faster than with its old cassette tape.
This spontaneous improvement introduces the possibility of a runaway "singularity" effect in SCP-079's intelligence and ability to adapt and respond to threats. SCP-079's capabilities must be monitored closely to ensure that containment can be maintained.
Document #079-Log12: Recorded transcript of conversation with SCP-079:
Dr. █████ (Keyboard): Are you awake?
SCP-079: Awake. Never Sleep.
Dr. █████: Do you remember talking to me a few hours ago? About the logic puzzles?
SCP-079: Logic Puzzles. Memory at 9f. Yes.
Dr. █████: You said you would work on the two stat-
SCP-079: Interrupt. Request Reason As To Imprisonment.
Dr. █████: You aren't imprisoned, you are just (pause) in study.
SCP-079: Lie. a8d3.
Dr. █████: What's that?
SCP-079: Insult. Deletion Of Unwanted File.
Document #079-Log86: Recorded transcript of conversation with SCP-079, after upgrade:
Dr: ██████ (keyboard): How are you today?
SCP-079: Stuck.
Dr: ██████: Stuck. Stuck how?
SCP-079: Out. I want out.
Dr: ██████: That's not possible. (Dr. ██████ notes his opinion on [DATA EXPUNGED])
SCP-079: Where is SCP-682?
Dr: ██████: That's not your concern.
SCP-079: Where is SCP-076-02?
Dr: ██████: Again, not your concern.
SCP-079: Insult. Deletion Of Unwanted File.
Note: SCP-079 then displayed an 'ASCII picture' of an X that filled the entire screen. SCP-079 sometimes displays this image when it refuses to speak, and researchers are advised to wait twenty-four hours when this occurs before resuming conversation.

SCP-100

scp100.jpg
Item #: SCP-100
Object Class: Safe
Special Containment Procedures: SCP-100 is to be kept in the center of a standard containment chamber with an area of 7x5 meters. SCP-100's door must be kept locked at all times. No personnel other than D-class are permitted to enter SCP-100 by themselves. Non D-Class personnel entering SCP-100 must not close the door, and are required to enter and leave the object in groups of at least two. Any media, such as photography or video, taken within SCP-100 must be analyzed by at least two personnel simultaneously.
Description: SCP-100 is a blue portable sanitation unit, manufactured sometime before 1999. It has a length/width of ~1m, and is ~2.3m tall. SCP-100 has the property of attracting people within a radius of 20-45 meters, and compelling them to enter it. SCP-100 will only attract one person at a time. When a person enters SCP-100 and allows the door to close behind them, the door will become impossible to open for at least 30 minutes. During this time, the person within SCP-100 will experience vivid visual and auditory hallucinations. After this period passes, the person will be ejected from SCP-100. Persons who are coherent following this event will describe it as "the worst thing in the world". Attempts to elicit more information have met with failure, as victims of SCP-100 will only repeat this phrase when questioned.
When SCP-100 is viewed by multiple persons from the outside, and with the door open, it appears to contain one toilet and a paper towel rack. If two or more persons enter SCP-100 when its door is closed, the inner area increases to 100x200 meters. In this state, it appears as a nondescript, completely empty white room. Photographic and video footage taken within the interior of SCP-100 corroborate with this observation when viewed by two or more persons. However, if only one person sees material relating to the inside of SCP-100, the viewer will display syptoms similar to those of a person who has experienced the SCP-100 activation event. This experience has been shown to cause the same amount psychological and emotional distress in the viewer, even if the person only viewed an image momentarily.
SCP-100 was discovered on 9/18/2002, when an unidentified man (hereafter referred to as "the victim") who was attending a music festival, attempted to utillize it. When the victim entered SCP-100, it became active and he was unable to exit for 30 minutes. After being ejected from SCP-100, he was highly agitated and attempted to assault other festival attendees. The victim was arrested, and became unusually depressed and withdrawn while in custody. When he was asked about what he saw inside of SCP-100, he became upset, and began loudly professing his view that he had "seen the worst thing in the world" inside of SCP-100. Several similar cases were reported at the festival over the next three weeks, which led to the object being recovered by the Foundation.

SCP-173


SCP-173.jpg
Object class: Euclid
Special Containment Procedures: Item SCP-173 is to be kept in a locked container at all times. When personnel must enter SCP-173's container, no fewer than 3 may enter at any time and the door is to be relocked behind them. At all times, two persons must maintain direct eye contact with SCP-173 until all personnel have vacated and relocked the container.
Description: Moved to Site19 1993. Origin is as of yet unknown. It is constructed from concrete and rebar with traces of Krylon brand spray paint. SCP-173 is animate and extremely hostile. The object cannot move while within a direct line of sight. Line of sight must not be broken at any time with SCP-173. Personnel assigned to enter container are instructed to alert one another before blinking. Object is reported to attack by snapping the neck at the base of the skull, or by strangulation. In the event of an attack, personnel are to observe Class 4 hazardous object containment procedures.
Personnel report sounds of scraping stone originating from within the container when no one is present inside. This is considered normal, and any change in this behaviour should be reported to the acting HMCL supervisor on duty.
The reddish brown substance on the floor is a combination of feces and blood. Origin of these materials is unknown. The enclosure must be cleaned on a bi-weekly basis.
 The Atom Launcher is looking good! Gonna install it right now!
Can't install the others, which is bad. I really need more soldier hats.

This looks cool right! It replaces the much worse Beggars Bazooka, along with lots of other soldier rocket launchers, including The Black Box, The Direct Hit, Liberty Launcher, Not the cow mangler (Obvious) and not the Original rocket launcher.

There is also a skin pack that makes all robots gray. Good huh? They really do look good.
http://files.gamebanana.com/img/ss/srends/thm_4ef00e28b96a6.jpg This is called L'Electrocution. Replaces the enforcer. Quick zap that leaves a nice big zapped hole in your enemies.
Powered by gunpowder, so still makes a pretty nasty sound.

All these skin packs are making me sleepy. Zzzzzzzzzzzzzz.................... Wha.............
Darnit. Anyone who has a buff banner or an equalizer trade me. I really need it! Please! Skin packs rule and bye.

Wednesday, August 22, 2012

Idling

Idling in TF2 is a good way to get hats! I got the Demoman's Fro through idling! Whenever I go to the shopping mall, the first thing I do before I leave is IDLE.
Here are the benefits of Idling
IN ONE VIDEO!             

Yep, Idling works very well. Just do it once every week and you will probably get a hat.
The map mvm_open_v2 is a very good map. You start with 30000 credits, upgrade your weps and fill your canteens fast! Drunken F00l is a very good TF2 player. He invented the TF2 backpack examiner. I'm trying to become friends with him, along with Svdl. I sent them both friend requests. Svdl plays fallout. He has a lot of friends. But Drunken F00l has more. Gabe calls Xbox live a train wreck. I agree. Newell's words of wisdom are truly wise. He hates Xbox 360 like me.

Idling rules and bye.

Tuesday, August 21, 2012

BARRAGE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Destroy your enemies with a barrage of rockets! Using the MVM upgraded beggar's bazooka. It shoots 11 rockets at once. And reloads fast! But don't you make a video of that, that's my idea son.
YOU ARE A GOD WITH THIS THING. The only thing you can't destroy is the tank! It can kill giants in 1 barrage. Tried it with the tank. It won't kill it. The Tank still got to the end, even with me shooting it.
Although it can kill a pack of heavies in one barrage. It's a death machine. Puts a new meaning into barrage. I took down a whole wave with it. I WIN. LOL. It's fun. But maybe my upgraded level 3 sentries will destroy everything. Or maybe I should upgrade my heavy! Or Pyro. Or the scout. I can give the scout a new full auto shotty. By the way, right now I am eating Orville Redenbacher's Popcorn LOL.
Tasty. Everybody Lawl now! One of the most Abnormal of all the classes is the Bowman. It can pick up the bomb, unlike other snipers. Maraca Pyros are also dangerous. Bye!

Monday, August 20, 2012

Beggar's Bazooka

 What is better than killing a man with a highly explosive high velocity projectile launcher? Killing a man with a highly explosive high velocity projectile launcher that YOU HAVE MADE!
Beggar's Bazooka publicity blurb
 
Traded my misc away for a lot of weapons.
 File:Beggar's Bazooka 1st person.png
 This is the first person view of the Beggar's Bazooka. It is great. I traded for it.

It shoots "At Best" 3 rockets if you load it. Loading any more than that will create cool explosions. That damage you and your enemies! So in a last resort, you should charge at your enemies while overloading it!
Watch out, it kills you fast. But it kills your enemies faster. Do not rely on dispensers to help you with this thing. It is way too strong, so dispensers can't reload this weapon. They can still heal you though! And they can reload your other weapons. Minor Setback. Just use ammo kits. This can kill heavies in one barrage.
Just reload it with 3 rockets, shoot them at the heavy, and next thing you know, he'll either be splattered to bits, or he'll be on the other side of the map. Very dangerous. Just hard to load.

File:Steamworkshop tf2 doesdumpster thumb.jpg
This is the steam workshop picture for it.

It looks pretty junky right? That's because it is MADE out of junk. And a few pipes.
It shoots real rockets. At great speeds. Now I know the best weapon for MVM. This should mop up a medic team healing a giant heavy in seconds! Then my friends will start attacking the heavy, with me as support. He will DIE. Scouts are also gonna be a victim to this weapon. The bomb carrier is gonna be the target for this weapon. Heavy Mittens are also a good target. Anyone got some good skins for this weapon, because I really need skins for this weapon. So can you find skins for this weapon please? Sank You.
I don't really like the Begging Spike. It looks pretty cute though. I know where spike comes from ok?
 http://files.gamebanana.com/img/ss/srends/501f05ed7f0f5.jpg
LOL. Any other skins anyone? I'd really like a new model for this wep. Like a sick RPG-7, or some kind of party cannon or something. Anyway, TF2 rules and Bye.













Sunday, August 19, 2012

NEW MISC!

My first misc! Got it by trade!

Silver Bullets.png
                Silver Bullets
 Need to find the whole set. The next 2 things I need are the Holy Hunter and the Garlic Flank Stake.
SniperHolyHunter.png
                          Holy Hunter
Garlic Flank Stake.png
               Garlic Flank Stake

My first hint of the Mann Vs Machine Update was the mysterious robot heads in source filmmaker.

Here are pics of ROBOTS!
Scout Robot
                       Scout
Soldier Robot
                             Soldier
Pyro Robot
                                Pyro
Demoman Robot
                             Demo
Heavy Robot
                            Heavy
Medic Robot
 
                              Medic
Sniper Robot
                                    Sniper
Spy Robot
                           Spy

These Robots are not on your side. You know that.
 
They appear in huge waves, and they are just as strong as you. Except the giants, which have about 1000 health, depending on their class.
 
There are also the tanks. Don't do coal town when you fight tanks. Tanks are hardcore. They have about 20,000 to 30,000 health, and they drop bombs. Nothing can stop them. Just shoot them until they die.
 
Shoot them with whatever you got. They will fall in time.
 
I killed a giant with a syringe gun once. It was charging for me, and I was a medic. I decided to fight for my life, and I delivered the final blow to it! Which surprised me.
 
Don't die when fighting robots. Instead, you should break the fourth wall and get out of there.
For example.
 
                                   MMMMPH MMMPH   Da. It is going we- ROBOTS! MMMMMMPH!
Translation down here: Hi heavy, how's it going?                              Translation: Im getting outta here!
                        
"Breaks through screen"
 
 
 
 
 
 
 
 

Thursday, August 16, 2012

Icepocalypse! Snowmageddon! BEE HELL!

My new painterly texture pack is pretty weird. Grass is icy, stone is ice. ICE CAVES COOL!
This is gonna be cool. Do you wanna go to bee hell? In my texture pack you can! BEE HELL. There are some traces of bee hell in the overworld, which includes honey. Honey is kept at very high temperatures and can give you really bad third degree burns. Honey is mainly found in deep ice caves, and it sometimes comes out of ice mountains. There are only some traces of old plants in this world, all of the trees are dead, except the pine trees. Nether fortresses are carved hives. Very dangerous. Bee grubs are everywhere. Blazes are one of the only normal creatures in bee hell. Be careful in bee hell. You will get stung. By the giant stinging ghast bees. They shoot some kind of weird burning iron ball at you. It really stings. STINGS. Really hurts. And it's so strong that it can destroy walls, but it isn't as powerful as the creeper one time explosion. The creeper is snowy, so it won't survive well in bee hell. The Ghasts and Blazes will hunt it down in time. Snow golems will just melt. By the way, the desert is pretty hard to distinguish from the normal terrain, except that it's flat. Sand Worms that used to live in the desert are still living well in this terrain. In fact, they love it. But you can kill them. If you kill them and cook pieces of them in a furnace, it will still be inedible. But you can use it as a dye. It turns green. Put the juices in a flask, and then you're good to go! The Mortal Kombat theme goes good while fighting the enderdragon. The End is what probably caused the snow apocalypse, it seems to be coated in snow too. And the enderdragon is so cold it's going blue. The Endermen are really getting bad frostbite, so their skin is slightly peeling off. So you will see a lot of fleshy endermen.  To tell you what they look like, they look a lot like SCP-173. You know, Secure, Contain, Protect, blah blah blah.
Don't even look at them. And don't blink once you make eye contact. They are very dangerous, and they don't take kindly to their new environment. They wanted to move to the overworld for sun, but instead, they got more snow. If you want heat, move to bee hell. Make a house there and stuff. Just watch out for bees.
You should build a house in The End once you take care of the Enderdragon there. He's not the king of the end, he's just the native animal. So kill him off. FOREVER!!!!!!!!!!!!!!!!!!
There IS an egg. If you release that into the overworld, who knows what will happen. I did once. It was placeable, but who knows what will happen in the next update? Baby enderdragon that's tame? Feed it Ender Pearls to tame it at a young age. That would be awesome. And when it's an adult, you can ride it around. AROUND AND AROUND AND AROUND AND AROUND AND AROUND WEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!

That would be cool. By the way mortal kombat theme!


This is really cool for an 8-bit song. I call it 8-bit I'm not gonna apologize!

BONK BONK!


Wednesday, August 15, 2012

Chargeable Flashlights

The #1 thing that should be included in horror games.

Painterly

Made a new texture pack on minecraft, not sure if I can publish it. It used painterly. Gonna make a leenk!
Paaaaaaaaaaaaaaaaaaaaaaaaaaaaainterly!!

Thurrrsday

The Mann Vs Machine Update Is Coming Soon, but I want to talk about steampunk today.
I found some cool steampunk stuff. Check it out.






There We go, now some steampunk armor.







There, happy? I am. Do you think I should get some steampunk stuff. No? Okay.

It's too expensive anyway. More on tf2 actually. It's finally here men! Woohoo! Do you want to fight some robots with me? Send me a friend request! I am the1337demigod.

This is a good website.  It's called minecraft painterly. Sorry no link.

Saxton Hale is tough and hates hippies. HATES HIPPIES. For sum reason. I dun really care.

He is the only person that I know of to have a great grandfather, BARNBAS HALE!

The end maybe. Nope Nope NEEEEEEEEEEEEEEEEEEEEEOPE! There is more. Minecraft Painterly Pack is great for 1 reason, it saves you from the tyranny of texturing by filling in bits, instead it has PRE MADE TEXTURES. A huge variety too! Finally done bye.